So it begins. The Shadowscape Chronicals – Iteration 2

Such a “shadow machine” could be an immensely interesting tool for promoting creativity and exploration of the subconscious. By creating a constantly changing shadow world for the viewer…

The shadowscape chronicles (background)

The Shadowscape Chronicles Introduction Shadows have long captivated human imagination, serving as both a literal phenomenon and a metaphor for the unknown or the hidden aspects of existence….

The Landscape of Creativity: The historic foundation of human imagination

The exploration of imagination has been a focal point for philosophers, artists, and theorists across centuries, each contributing to a rich tapestry of understanding that delves into the…

New Patterns of Prototyping

A five-minute introduction to our article for the Eksig2023 conference in Milan, Italy. “Sketching” with Probes: Exploring Design through Prototyping. In our exploration of the concept of “obstinacy”…

Light measurements for Iteration 2

We have now concluded the first test with the light measurement tool we constructed and built via 3d printed and prefab elements. Here is the final model of…

Exhibition: The wandering machine as framework for artworks

From August 28 to September 8, an installation created using the Landscape Wandering Machine is on display. The installation, titled Skopéin, consists of a large projection (8 x…

3d printed prototyping of the second iteration of the machine

Late night and early this morning I squeezed in a quick prototyping and 3d printing session to get an idea about some of the 93 objects. So here…

Numbers for the machine matrix

Here are the numberings we are going to use in the machine to distribute the siluettes. 3 rings with 31 possible objects on each. Inner ring can show…

Test of rig and silouttes for iteration 02

Average Silhouette 2 (vector version)

To investigate the influence of the shadow caster on the shadow image, we are looking for a gemetric shape composed as the average of all our silhouettes. This…

How does the average Silhouette look like?

Work in progress: In order to systemize the influence of the Silhouette  on the shadow image I wanted to know how the average Silhouette  looks like. Therefore I…

Silhouette in the making

For the second iteration of the wandering machine. We agreed to work with 31 objects, in 3 different scales adjusted to each of the rings to get some…

Influence of details on shadow image

I made a simple test setup in order to examine the influence of deatils in the shadow casters on the shadow image. Therefor I created a scene where…

Experiments with shaders 2

Did some experiments with volumetric shaders today. With exception to light every single parameter was generated with a map that “the shadowland machine” created. Version 1 high volumetric…

Experiments with shaders

Some experiments with shading/shaders in Blender’s Cycles. Since this experiment focuses on extracting the curvature I did not put any effort in using “correct” colors for the renderings….

shadow objects proportion and size

Now the iteration 2 of the machine mechanics generating shadow is completed here are the results. There was also a change of the number of objects from 49…

shadow_test_octane

Experiments (blender, geometry nodes, renderings)

Due to my shift from Cinema 4D to Blender I rebuilt the entire machine-scene in Blender with the new feature: geometry nodes. While Cinema 4D offers quite sophisticated…

Remarkable branches of German romanticism

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Test with 3 object candidates

Tajkia Sharmi our research assistant from the digital design program has started to create the first 49 test objects for the rings. It will take longer than expected…

Experiments with shadow caster shapes

Experiment 1 As a quick experiment and proof of concept, I drew some rudimentary shapes ad hoc (= without any deeper meaning) in Illustrator: These shapes replaced the…

Rules and Categories

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object distribution

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Ideas, Notes, Projects, Prototypes

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Distance

 

Literature References

note: highly work in progress! focuses only on the (German) Romantics at the moment References regarding Shadowland & Imagination “Serapiontisches Prinzip” (= Serapiontic Principle): found in E.T.A. Hoffmann’s…

Research Sketch WLM

Notes on the wandering machine

Test of shadow length in Physical model

Today I measured the new area for the 49 objects that uses a 100mm disc in the middle, next is 130mm (will hold 13 0bjects), next is 170mm…

light_rig_3d_print_model_concept

I have bought 6 usb Jewelery lights that will hopefully work similarly to the six lights in the virtual machine 3d set-up. Here an image with some 3d…

images 3dprinted shadowmachine

3d_printed_shadow_machine_test



Shadow scene controlled with midi

It was time to return to this project using midi to simultaneously control parameters for the shadow machine. It should increase development time enhancing the number of experiments…

Distance_layering_hight_three_layers

3D models of the first montain generated by the wandering Machine

Print from first iteration test             Iteration 1, 2 & 3. With the initial concept for a machine design and ideas and experiences…

Staging objects on the disc

This is a test to find out which light angles that work best and what hight specific object can have to influence the disc. The lights could be…

moving softimage rig to modo straight forward set-up

Softimage scene imported into modo. Using FBX. Only problem contraints lights does not get imported with animation. Alternate routs are plot curves used to get the coordnintaes to…

Errors – push it to the limit

About the poetic potential of software bugs The prototype of the Landscape Wandering Machine generates shadow images through various rendering techniques (specifically, we tested ray tracing, pathtracing, and…

Experiments with light position and artificial light domes

The light position and amount (and any other qualities of the light sources) may have a crucial impact on the final shadow on the canvas. Therefore some experiments…

Shadow objects distance (how a layered greyscale shadows can be created)

Angles and distances to find min max value on every light projection angle between 15 – 75 degrees From full cover to periphery

light_rig_test

6 static lightsources Shadowland rotates asymetrical 360 to 720 degrees around center, objects moves up and down h   Over 100 frames move from -15 degrees to -75…