# The wandering machine > Deep mind computational experiments in art & new media ## Posts - [Report from the Shadowlands – reflektioner kring utställningen på Vita Ladan konsthall 2026](https://wanderingmachine.se/2026/09/06/rapport-fran-skugglanden-reflektioner-kring-utstallningen-pa-vita-ladan-konsthall/): Hur kan vetenskapskommunikation inom humaniora, mediekonst och konstnärlig forskning inspirera och komplettera varandra, och hur kan dessa fält samverka på ett fruktbart sätt? - [Audio samples 250421](https://wanderingmachine.se/2025/04/23/audio-samples-250421/) - [Audio samples 250315](https://wanderingmachine.se/2025/03/18/audio-samples/) - [So it begins. The Shadowscape Chronicals - Iteration 2](https://wanderingmachine.se/2024/02/23/so-it-begins-the-shadowscape-chronicals-iterartion-2/): Such a "shadow machine" could be an immensely interesting tool for promoting creativity and exploration of the subconscious. - [The shadowscape chronicles (background)](https://wanderingmachine.se/2024/02/21/the-shadowscape-chronicles/): The Shadowscape Chronicles Introduction Shadows have long captivated human imagination, serving as both a literal phenomenon and a metaphor for the unknown or the hidden aspects of existence. - [The Landscape of Creativity: The historic foundation of human imagination](https://wanderingmachine.se/2024/02/19/the-landscape-of-creativity-the-historic-foundation-of-human-imagination/): The exploration of imagination has been a focal point for philosophers, artists, and theorists across centuries, each contributing to a rich tapestry of understanding that delves into the realms of the unseen, the unformed, and the yet-to-be. - [New Patterns of Prototyping](https://wanderingmachine.se/2023/07/03/454/): In our exploration of the concept of "obstinacy" (Eigensinn), we developed a prototype that served as a medium for visual communication and design formulation. - [Light measurements for Iteration 2](https://wanderingmachine.se/2023/03/07/light-measurements-for-iteration-2/): We have now concluded the first test with the light measurement tool we constructed and built via 3d printed and prefab elements. - [Exhibition: The wandering machine as framework for artworks](https://wanderingmachine.se/2022/09/03/exhibition-the-wandering-machine-as-framework-for-artworks/): From August 28 to September 8, an installation created using the Landscape Wandering Machine is on display. - [3d printed prototyping of the second iteration of the machine](https://wanderingmachine.se/2022/08/03/d-printed-prototyping-of-the-second-iteration-of-the-machine/): Late night and early this morning I squeezed in a quick prototyping and 3d printing session to get an idea about some of the 93 objects. - [Numbers for the machine matrix](https://wanderingmachine.se/2022/05/30/numbers-for-the-machine-matrix/): Here are the numberings we are going to use in the machine to distribute the siluettes. 3 rings with 31 possible objects on each. - [Test of rig and silouttes for iteration 02](https://wanderingmachine.se/2022/05/16/test-of-rig-and-silouttes-for-iteration-02/) - [Average Silhouette 2 (vector version)](https://wanderingmachine.se/2022/05/01/average-silhouette-2-vector-version/): To investigate the influence of the shadow caster on the shadow image, we are looking for a gemetric shape composed as the average of all our silhouettes. - [How does the average Silhouette look like?](https://wanderingmachine.se/2022/04/23/how-does-the-average-silhouette-look-like/): Work in progress: In order to systemize the influence of the Silhouette on the shadow image I wanted to know how the average Silhouette looks like. - [Silhouette in the making](https://wanderingmachine.se/2022/04/15/silhouette-in-the-making/): For the second iteration of the wandering machine. - [Influence of details on shadow image](https://wanderingmachine.se/2022/04/10/influence-of-details-on-shadow-image/): I made a simple test setup in order to examine the influence of deatils in the shadow casters on the shadow image. - [Experiments with shaders 2](https://wanderingmachine.se/2022/03/11/experiments-with-shaders-2/): Did some experiments with volumetric shaders today. - [Experiments with shaders](https://wanderingmachine.se/2022/01/01/experiments-with-shaders/): Some experiments with shading/shaders in Blender's Cycles. - [shadow objects proportion and size](https://wanderingmachine.se/2021/12/16/shadow-objects-proportion-and-size/): Now the iteration 2 of the machine mechanics generating shadow is completed here are the results. - [shadow_test_octane](https://wanderingmachine.se/2021/12/13/shadow_test-octane/) - [Experiments (blender, geometry nodes, renderings)](https://wanderingmachine.se/2021/12/11/experiments-blender-geometry-nodes-renderings/): Due to my shift from Cinema 4D to Blender I rebuilt the entire machine-scene in Blender with the new feature: geometry nodes. - [Remarkable branches of German romanticism](https://wanderingmachine.se/2021/12/10/remarkable-branches-of-german-romanticism/) - [Test with 3 object candidates](https://wanderingmachine.se/2021/11/21/test-with-3-object-candidates/): Tajkia Sharmi our research assistant from the digital design program has started to create the first 49 test objects for the rings. - [Experiments with shadow caster shapes](https://wanderingmachine.se/2021/10/29/experiments-with-shadow-caster-shapes/): As a quick experiment and proof of concept, I drew some rudimentary shapes ad hoc (= without any deeper meaning) in Illustrator: These shapes replaced the basic geometric ones in the Shadowmachine. - [Rules and Categories](https://wanderingmachine.se/2021/10/25/265/) - [object distribution](https://wanderingmachine.se/2021/10/09/256/) - [Ideas, Notes, Projects, Prototypes](https://wanderingmachine.se/2021/10/08/245/) - [Distance](https://wanderingmachine.se/2021/09/29/distance/) - [Literature References](https://wanderingmachine.se/2021/09/28/literature-references/): note: highly work in progress! focuses only on the (German) Romantics at the moment “Serapiontisches Prinzip” (= Serapiontic Principle): found in E.T.A. - [Research Sketch WLM](https://wanderingmachine.se/2021/09/18/resarch-sketch-wlm/) - [Notes on the wandering machine](https://wanderingmachine.se/2021/09/18/notes-on-the-wandering-machine/) - [Test of shadow length in Physical model](https://wanderingmachine.se/2021/09/16/test-of-shadow-length-in-physical-model/) - [light_rig_3d_print_model_concept](https://wanderingmachine.se/2021/08/18/light_rig_3d_print_model_concept/): I have bought 6 usb Jewelery lights that will hopefully work similarly to the six lights in the virtual machine 3d set-up. - [images 3dprinted shadowmachine](https://wanderingmachine.se/2021/08/13/images-3dprinted-shadowmachine/) - [3d_printed_shadow_machine_test](https://wanderingmachine.se/2021/08/13/3d_printed_shadow_machine_test/) - [Shadow scene controlled with midi](https://wanderingmachine.se/2021/06/25/shadow-scene-controlled-with-midi/): It was time to return to this project using midi to simultaneously control parameters for the shadow machine. - [Distance_layering_hight_three_layers](https://wanderingmachine.se/2021/06/24/distance_layering_hight_three_layers-2/) - [3D models of the first montain generated by the wandering Machine](https://wanderingmachine.se/2021/06/24/d-models-of-the-first-montain-generated-by-the-wandering-machine/): Print from first iteration test Iteration 1, 2 & 3. - [Staging objects on the disc](https://wanderingmachine.se/2021/06/24/staging-objects-on-the-disc/): This is a test to find out which light angles that work best and what hight specific object can have to influence the disc. - [moving softimage rig to modo straight forward set-up](https://wanderingmachine.se/2021/06/24/moving-softimage-rig-to-modo-straight-forward-set-up/): Softimage scene imported into modo. Using FBX. Only problem contraints lights does not get imported with animation. - [Errors – push it to the limit](https://wanderingmachine.se/2021/06/15/errors-push-it-to-the-limit/): About the poetic potential of software bugs The prototype of the Landscape Wandering Machine generates shadow images through various rendering techniques (specifically, we tested ray tracing, pathtracing, and rasterization). - [Experiments with light position and artificial light domes](https://wanderingmachine.se/2021/04/09/experiments-with-light-position-and-artificial-light-domes/): The light position and amount (and any other qualities of the light sources) may have a crucial impact on the final shadow on the canvas. - [Shadow objects distance (how a layered greyscale shadows can be created)](https://wanderingmachine.se/2021/03/15/shadow-objects-distance-how-a-layered-greyscale-shadows-can-be-created/) - [light_rig_test](https://wanderingmachine.se/2020/11/24/light_rig_test2/) ## Pages - [About](https://wanderingmachine.se/about/): The Wandering Machine is an ongoing experiment from Michael Johansson and Andi Siess. ## Optional - [Agent (MCP protocol)](websites-agents.hostinger.com/wanderingmachine.se/mcp) [comment]: # (Generated by Hostinger Tools Plugin)